64x96
SD and HD
1.35.0.20093
JASS
105.79 MB
20
This is a beta test! Still...
Soul Wars TD v0.404
- Kill units to 'send' them to the other side! - Units in the middle will hurt your team's 'health'! [as seen in leaderboard] - Outlive the other side to win! Latest Update: v0.405 - [New Modes!] - traps deal more damage as they cost more (+80% at max) - trap mastery soul scaling (5 -> 4) - redirect gains +1 minimum every other level (5 -> 7 at max) - while invulerable you can now still regen health - soul harvest base chance (3.25% -> 5.00%) - soul harvest scaling chance (0.11% -> 0.18%) - hero soul perk proc amount (3 -> 5) base amount (0 -> 5) - trap gold scaling increased from levels 5+ (+1500 total cost) - soul harvest base/scaling amount (3 -> 2) - healthbars in the middle are now the correct size - while invulerable it shows your health golden on leaderboard - casual mode votes button is properly counted now - tower research perforate now has correct damage - re-positioned builders to easily see them - spawners now have x2.5 faster projectiles. [this will spawn units faster and generate more overall gold] New selectable modes! - casual mode -> no creep temp buffs - default mode -> uh.. nothing changed - tournament mode -> heros have abilities Hero abilities altered for QoL! - ability 1 / taunts towers constantly over 3 seconds now - ability 2 / freezes towers for 3 seconds, no clicking! - ability 3 / minion dmg (1 -> 0.50), minion speed (1 -> 1.50) [Made by Ploo#1185 | 04/01/2023]
This is a beta test, a new updated version will replace this soon! [Version 0.405] - [Extra Modes] - killing units sends them to the other side! - outlive the other side to win! grab the most up to date version on https://maps.w3reforged.com
