Mercenaries Call V50.2
by DanassanyKat#1371
DanassanyKat#1371 Presents
Mercenaries Call V50.2
The time of peace and harmony has come to pass. The Creeps are preparing a Revolt against the Guardian, You must hold your ground against 10 waves of enemies (or Stall if you can). You can type "-skip" to vote skip Intermissions or Peace Periods. Update: Removed Large Map, Removed Unique Modifier at the start: All heroes start with 100% in Healing/SpellPower/Conjuration/20 Versatility/1.0 Item Modifier, but gain the unique bonus per level. // Brought back the Guardian's Hall // Barracks start Invulnerable, but become vulnerable once the towers die. Guardian's Hall becomes vulnerable once barracks are all dead. Restoring a Tower will put the barracks that run under it invulnerable.
You are a mercenary who has heed the call of the Guardian. Prepare for an massive assault on 4 lanes. Each with unique modifiers. :) Suggestion: 4 Players, 1 Tank, 2 Dps, and 1 Healer each lane.
