Prison Break 1.9 (Three-Rounds)
by Dindu
Prison Break
In Atlanta City Detention Center, inmates outnumber the guards 10-1. It's up to the few brave police stationed here to keep the prisoners in their cells, by any means necessary. Cops: Pick-up gear from the armory and prevent Prisoners from leaving their holding area. Watch your map, and use survilience cameras or Dogs to know which gates need defending. Work together, if you die Inmates can use your keys to move further through the prison. Prisoners: Use keys to open paths through the prison. Reach the outside and a get-away driver will come to pick you up. You have 10 minutes to clear a path. Police are well-equiped, use numbers and distractions to your advantage. Only one prisoner needs to escape to win the round. If you die you will respawn shortly in your teams part of the prison, with your level reduced to 1.
A power outage gives prisoners the chance to start a riot and attempt to escape the prison. Police must work together to prevent the inmates opening gates and escaping. Prisoners can open gates with keys found around the prison, or off fallen Guards.
