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Green Circle TD: Autumn v4.15 Codex

by Codex

96x96
SD and HD
1.28e
JASS
10.53 MB
281

Green Circle TD: Autumn v4.15 Codex Codex Codex Codex Codex Codex Codex Codex Codex

Codex

1._Green Circle TD: Autumn v4.15 Codex 2.__ Sell this Tower 50% Gold Return 3.___ Sell this Tower Hell + Nightmare 80% Gold Return 4.___ Normal mode: max 1000 creeps 4.___ lose 1000 units Hell + Nightmare Created by Codex Changes added in 4.15: - Safe static AURA TOWER markers are placed in the four green strips. - The local lightning/mouse aura preview was removed for multiplayer stability. - Catch-up now goes to the lowest eligible rank; five-round cooldowns are skipped in order until the ranking catches up. - Per-player comeback gold cooldown for the next 5 rounds. - The lowest eligible rank gets a 100-creep catch-up package only when at least 100 kills behind the leader. - No direct gold: at level 2 the 100-creep package is worth 1,000 total (10 per creep), then +1,000 total per level. - Leaving players' cash and tower value are redistributed by kills; lowest kills receive the most. - Comeback support is creeps only: 100 level-1 creeps are queued for the next wave, with gold per creep scaled from the level reward. - Catch-up status is shown publicly; each player can have only one active or queued package. - The leaderboard shows remaining catch-up creeps and the comeback cooldown. - Catch-up spawning is independent of the normal spawn tick so the next-wave package cannot get stuck between waves. - Normal mode loading text now shows the 1000-creep limit. - Normal mode creep limit increased from 850 to 1000.

Green Circle TD: Autumn v4.15 Codex Changes added in 4.15: - Catch-up rotates through the lowest eligible ranks; five-round cooldowns are skipped. - 100 one-HP bonus creeps next wave when 100+ kills behind; level-based gold per creep. - Bonus creeps count for kills, not the normal creep cap; normal mode maximum: 1000. - Safe static AURA TOWER markers; multiplayer-safe preview. Created by Codex.

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